Part 13: Ashes and Bones
Episode 12: Ashes and BonesLast time, we finished with the Tien's Landing sidequests for the time being and finally got around to talking to Minister Sheng, who gave us the key to the ruins of old Tien's Landing. The Lotus Assassins, led by Inquisitor Lim, are hard at work looking for the amulet piece in the ruins and we should go there before they get their hands on it. A local wine merchant also asked us to keep the dam open because he's earning a lot of money from the sailors currently stuck in Tien's Landing, but we're not having any of that.

One last pit stop to make before we head out. We now have plenty of silver to buy the last of Darting Lynx's techniques, so let's take care of that.

That'll do it. The gems here are mostly ones we've sold her before, so now that we have Hawk's Elegance we've bought everything useful she had for us. I'll check back later in case she updates her stock, but I'm quite sure that doesn't happen and we now have all we need from her.
As we approach our camp site outside town, we trigger a dialog scene with our party members. There is no cutscene or anything, it just fades to black when we get to a certain point and warps us straight to the dialog around the campfire. I also decided to update Zu's portrait to something a bit less crummy-looking.




This dialog choice is a bit pointless, it's obvious Zu was asking Dawn Star instead of us.

Even though Dawn Star was the one who suggested he ask us instead of her, Zu decides to get annoyed with us.



I thought she said something to this effect if we managed to ask her about her name way back at the beginning of the game (as you may recall, we chose another dialog option and then the one about her name just disappeared), but maybe I was wrong and she only mentions this detail here.

Of course, at the time we had no knowledge of the events at Dirge, which may have been the cause of the red glow.



Hmm. Well, that last bit there sounded slightly ominous. Let's see if Zu has anything else to offer us.







Zu seems to be having some trouble believing that the Emperor could have attacked Dirge and stolen the Water Dragon's heavenly power for himself. To be fair, that is quite a lot to take in so I don't know if we can really blame him. We only know what Master Li and Hui told us, but it would seem odd for both of them to be lying about what happened.

Well, he also decided that the peasants of old Tien's Landing didn't need to know that their town might get flooded once the dam is finished. Granted, that's less deception and more lack of caring, but still not exactly something a wise and benevolent Emperor would be doing.


He seems so... certain of that. He doesn't say "shouldn't" or "mustn't" but "cannot", as if the mere idea of the Emperor having flaws like a regular human being is simply unthinkable. It's entirely possible Zu is trying to convince himself more than anyone else, because he doesn't want to believe the Emperor would be capable of such terrible things.


At least he's still got our back, I guess..




I suppose we'll see when we get there. Until then, we do what we can.


Zu must be an absolute riot at parties. To be fair to him, maybe that answer was a bit on the non-committal side.


Progress the story further to unlock more of his dialog. Got it.

Dawn Star still doesn't have anything relevant to say to us despite the yellow marker appearing over her head once again (


Huh. Well, that's not the angle the ground's supposed to be at. This glitch occurred at the dam site and the ruins every so often, possibly because I had locked the frame rate to 60 instead of the intended 30. Quicksaving and loading seemed to fix the issue.

That's better.

Remember the Imperial watchtower and the gate next to it? We tried the gate (which Dawn Star said was very spooky) earlier and couldn't get through because it was locked, but now we have the key from Minister Sheng.


There we go. Old Tien's Landing is just past here.

We can just about see some Imperial soldiers and a Lotus Assassin ahead of us next to those pillars. Moving towards them triggers a cutscene.


Luckily, it appears they haven't found anything yet.


The Lotus Assassin decides to summon some help, which arrives in the form of a bunch of rat demons.


That's one way to motivate your workers.

The rat demons scamper off in search of treasure, and the Lotus Assassin turns to the Imperial soldiers next to him.


Well then, let's try to enter the ruins!



The lieutenant and his soldiers don't put up that much of a fight, although they are able to do some damage if they manage to surround us. That'll be why we lost a bit of chi during the fight, but it won't be a problem because there is a spirit font nearby.

Our reward for beating up these guys is the Gem of Thief's Sense. This is a fairly useful gem that points out which treasure chests are rigged with traps, and I'll show it off soon enough.

Not here, though, because I didn't equip it yet. Let's do that now.

The gem also adds +1 to Spirit. We'll replace Gentle Persuasion (the gem that boosts Intimidation) with this for now.

One of the crates in the area contains dragon powder, which as you may be able to guess is the Jade Empire version of gunpowder. We'll pick this up for later use.

The large gate to the south is the way forward, but before heading that way we'll check the path to the east. It has nothing but the spirit font I mentioned earlier. Well, and a couple of monkeys hanging around the spirit font. I'll call them Spirit Monkeys!

(I am so, so sorry)

Moving swiftly on. The ruins of old Tien's Landing are about as depressing as you might expect and are completely infested with ghosts. These green ghosts floating around never attack us, though, they're there just to add some atmosphere.

Huh? What's that now?

We get attacked by one of the rat demons, although this one is a bit special.

Rat demons in general are very weak and pose barely any threat unless there's at least half a dozen of them, but the cowardly rat demon here is even less threatening than his brethren.

This one actually yields before we kill him.


I like the rat demons. Their voice acting is great, and for horrible demonic abominations they're actually kind of adorable.








Way ahead of you, little buddy. I suppose he gives you that hint just in case you somehow missed the crate.



No harm in letting this one go, I suppose.

He's so happy about it!


The cowardly rat demon wanders off in search of adventure and we won't see him again, although one of his fellow demonic rodent men appears to be lurking inside that house. Let's go see if he's as friendly.

I guess not. There's actually two rat demons in this house, and Wu is looking at the other one right here.

Rat demons can barely take a hit. If your weapon is upgraded at all, you'll probably one-shot the poor critters.

The rats were guarding a pot with 256 silver, but there's more interesting stuff behind the house. It's hard to see unless you look at the minimap (or look through the hole in the wall, which shows there's something back here), but there is a narrow path between the rocks and the wall.

And this is what we find. While we only see a skeleton, the HUD indicates we're actually looking at a cameo next to it

This one. The portrait is very clearly a quest item, so let's take a look at it.

The inscription on the portrait mentions someone called Wei. We know Old Wei was one of the survivors from the flood, so maybe this belonged to him? He never said anything about a wife, but we ought to show this to him anyway the next time we're in town. Even if it's not his, he might know something.

The only path forward is to the southeast. It seems we found the rockets the rat demon mentioned, so let's get rid of the soldiers and blow up that wall over there.


No, no. We didn't come here to spy on you guys, you're just in the way.


Let's just quickly fix that problem.

With the soldiers out of the way, we now have access to the rockets and could use our dragon powder right here. We'll take a look around first, though.

That is actually the way forward. We're not going to progress quite yet, obviously, but we might as well go see what's going on over there.


A soldier and the Lotus Assassin from earlier fighting off some ghosts, that's what.



I can't believe they don't see us. Anyway, that command word sounds like something we should keep in mind.

I'd also like to know more about that Power Source.

seriously how does that Lotus Assassin not see us, we're right there

Oh, now he does. Apparently he can only see what is directly in front of him, and because he was focusing on the soldier's face he didn't notice us a little bit off to the side. Or something.

The Lotus Assassin runs off and leaves the soldier to fight us on his own, which goes about as well for the poor bastard as you might imagine.

But yeah, we're not progressing any further yet because there's plenty to do back here. Let's take a look at these rockets.

Yep, that is certainly a wall we can blow up. Doesn't even seem like a wall, really, just a pile of debris.

All right, the rocket is primed and ready to go. Just gotta yank the lever here and watch the fireworks.

The fuse is lit. Here we go.


Hell yeah. That was pretty satisfying.

The wall is now gone and we are free to pass through, but we should check out this building first because there's something inside.


This rat demon is clearly much less nice than his cowardly friend.

Why is he going on about children? There are no children here, only us. Maybe he thinks we're children.

We're not having any of that, you know.

Well, it turns out that our ratty friend here wasn't actually talking about us, nor was he mistaken. There are in fact children here.

And... there is something very wrong about them.


Very wrong indeed.



I mean, they are obviously ghost children, but I suppose that's not exactly what we're trying to ask here.


Gah! Stop doing that!










We could go "RARRR GHOSTS MUST DIE" but that doesn't really seem like the best way to handle things here. Instead, let's talk to them and see if there is anything we could do to ease their plight.

As you may have noticed, Miao here has become somewhat unhinged by the whole ordeal, dying in such a horrible way and not being able to rest. As such, she wants blood and she wants it now.

Bin, on the other hand, has remained surprisingly calm and rational after all that has happened. He only wants to rest.


You may remember that we met Kindly Yushan before. He was spending his time in the teahouse, doing nothing but staring at the wall, and brushed us off when we tried to talk to him.


Clearly, we need to pay Kindly Yushan another visit. Bin also acknowledges that any peace we might bring them now is likely to be temporary due to the situation with the Water Dragon, but it'd hopefully be better than nothing.



Right. We'll go get Kindly Yushan and get this sorted out. Maybe he'll tell us why he allegedly left the kids to die in the flood and...



When you're this low on health, you begin limping and become slow and useless in general. You probably won't end up in such bad shape too often because you generally have enough chi to heal up a bit, but it's still something to keep in mind.

Sadly, we can't fast travel back to Tien's Landing from here so we'll have to backtrack.

Some areas such as the ruins have unique loading screens, showing an enemy or character that is relevant to that area. The ruins have a couple of these, here is one showing off a rat demon.

And we're back in the teahouse. Kindly Yushan is on the upper floor, so that's where we're headed. I could also have gone to Old Wei at this point and shown him the cameo portrait, but we'll do that later on.


Oh hey, look who's still here.





Well, we were supposed to talk to Ru anyway, so this works out quite nicely for us.

Oh god, his beard has a will of its own!




Straight to the point.


There will be plenty of time for wine later, first we have work to do and it seems that work starts with persuading this idiot to take us to the pirates.




There we go. We could go there right now and leave the dam for later, but we might as well finish what we've got going on. Who knows, maybe Ru will have had time to sober up a bit by the time we return from the dam site.


Who am I kidding, he'll be even more drunk by then. Oh well, as long as he can get us to the pirates it doesn't matter.

Dawn Star seems to believe Ru will come through for us.

Got it. First things first, though.

The waitress thanks us for helping out Mother Kwan earlier, but that's all we're getting out of her. Let's find Kindly Yushan.

There he is, still in the same corner.

Still not too friendly either, but now that we know he used to be the orphan-master we might be able to get him to open up a bit.




Well, we know a certain ghost girl who would agree with that, but let's not go there.

Let's ask about the kids instead.




Yes, the ruins are haunted. Yes, the children will be waiting for him. He's not wrong.

We're not giving up so easily, though. He needs to come to terms with what happened the day of the flood, and we'll help him with that.

Fortunately, we don't need to walk all the way back to the orphanage, the game will teleport us there automatically.



Seeing Bin and Miao here clearly shocked Kindly Yushan quite badly, because he seems to think they're actually alive despite obviously being ghosts.


Bin is right. Nobody is getting hurt this time, Yushan will bury the bones and that will hopefully bring peace to everyone involved.


VIDEO: Burying the past


For some reason, this is an in-game cutscene instead of an FMV as you'd expect. I'm not entirely sure those bones are rendering correctly, as they look rather weird.

In any case, Kindly Yushan has buried the bones of the children, and now we will see if that has helped them find the peace they deserve.



Bin and Miao are still here, staring ominously at Kindly Yushan...

...who, as you might imagine, is scared out of his mind right now. Did it not work? Were we not supposed to bury the bones?


However, the children don't attack or show any kind of hostility at all. Instead, they smile at Yushan and float away from the ruins of orphanage.

They've been unable to cross that threshold in the last 18 years, but now it appears they are no longer stuck.

And for that, they're showing their gratitude.


Miao is finally able to let go, and disappears as soon as she finishes thanking us.

Bin has found peace as well. We don't know how long that will last or if they can find their way to the underworld if we don't restore the natural order of things, but at least they should be free of the orphanage now.


And with that, Bin also fades away.

The rewards for doing all this aren't anything to write home about, but that's hardly the point.

Now that we have helped out the children, we can head through the wall we destroyed earlier and see if we can find some of those gems the rat demon was talking about. There is what looks a lot like a large Buddha statue in the background, which is an interesting detail. Buddhism isn't a thing in Jade Empire as far as I'm aware (neither is any other real-world religion for that matter), so the statue must represent something else -- perhaps one of the many gods in the Celestial Bureaucracy, or an ancient Emperor like Sagacious Tien.

When we get close to the headstone to the right of the entrance (to our left here because we're facing the entrance), convict ghosts attack. They all use Ice Shard magic, which makes them quite a bit more threatening than the average ghost.

The main problem here is that they can freeze you with the area attack, and it seems to have a rather big area of effect as well so avoiding it can be difficult especially if all the ghosts are ganging up on you. Getting frozen causes damage over time, and it's not exactly a small amount either so it's really a good idea to be careful in situations like this.

Luckily, our Dire Flame attacks work just fine here. Using magic is generally helpful because we don't really want to give these guys any kind of range advantage, and with Dawn Star on support duty we can regenerate chi fast enough to keep going for quite some time.


These guys are a bit annoying to fight, but we get them eventually and gain a level while we're at it.

Here's what the ghosts were guarding, a unique gem that is quite useful indeed (Charm +5, Body +1, Mind +1). We don't equip it just yet, though, because our gem slots are full and I want to show off the Gem of Thief's Sense.

That is in fact what I'm trying to do here. This headstone is rigged with a trap, which is indicated by translucent red particles emanating from it. Unfortunately, they blend into the background all too well in this area, so you really have to squint in order to see them in the screenshot. It's much more obvious in-game.

What the Gem of Thief's Sense doesn't do is help you avoid the trap if you choose to open the rigged container. There are other gems for that kind of thing. This one only tells you there is a trap, so you can just ignore that container if you prefer. I, of course, open everything because I don't want to miss out on silver and gems, so what we see here is still going to happen plenty of times.

There is another path leading out of this area, and when we approach it another cutscene triggers.

Oh, it's just a very small tornado.


Or maybe not. It's actually another convict ghost, and this is a special one.


As far as I recall, this is the only ghost in the game whose eyes and teeth are fully visible. It's supposed to make him look really creepy and kinda does, although it also tends to make me think of those infamous Assassin's Creed: Unity glitches.



Did you know there was a quarry here in old Tien's Landing? I don't think anyone's mentioned it until now. But yes, that path next to us leads to the quarry, and we'll take a look at that once we deal with some more pressing issues.

Stabber Yuxi is a boss with a gimmick. He keeps summoning convict ghosts to help him out

The reinforcements eventually stop coming, and after that it's just a matter of whittling down his health bar. He has a lot of HP, so this'll still take a little while. I decided to use chi strikes to speed things up a bit, although it doesn't really help because Legendary Strike is far too slow and has too little range against his staff.

This, of course, makes my chi deplete extra fast. When I switch back to Dire Flame, I occasionally end up having to wait for Dawn Star to recharge my chi before I can attack again. Eventually, we manage to take Stabber Yuxi down for good. While I usually post videos of these boss fights, this one sadly ended up being so long and boring that I'm not going to make you sit through that.

Next time, we check out the quarry. It's a short side area, so we should also get to the main objective in the next update. See you then!
-----